Phantom especially so, due to being able to use Paladin's i-frames, Dark Sight, Final Cut, Cross Surge, and Bullseye Shot. Phantom: In case it wasn't obvious by now, thieves are pretty juicy at bossing. Many people in endgame scenarios also job change to Dual Blade if that's what a party prefers to have, due to ridiculous burst in its 5th job Blade Storm, Final Cut, and overall pretending their IED stat is more of a gentle suggestion rather than an actual goddamn stat. It's no wonder it's one of the most wanted bossing classes. Dark Sight is also god damn amazing for padding your survivability. Night Lord : Spread Throw in 5th job is fucking amazing for the burst-style bossing we see in endgame scenarios. Not as flashy as the other classes, but no less fun, especially if you want a monkey companion and the sheer mobility to fling your body at subsonic speeds across any map, even beating out Angelic Buster mobility in my opinion. And never forget: LOTS AND LOTS OF LIIINES. Extremely easy to train up early too (one of the fastest early mobbers in the game), so the early levels are never a chore.Ĭannoneer: The class that I personally main! Throwing this in here for the class's super-long horizontal range on all of its mobbing abilities, especially the 5th job Cannon of Mass Destruction, which crawls across the map and melts anything it touches. The samurai aesthetic is also pretty neat, too. They get really damn fun to use after you get Falcon's Honor at 170, and their 5th job skills are even more phenomenal. Lotsa dashes, slices, mobility, and big big numbers to make you feel good. Hayato: Easily one of the best, if not the best, warrior class archetype for mobbing. Also cute aesthetics, so if that's your thing, all the more power to ya. Their mobility is very powerful, so that also bolsters both your mobbing and bossing capabilities. Multiple full-map attacks, one of which follows you around the map and blasts everything into paste, Soul Seekers that work kinda like Assassin Marks, and a VERY hard-hitting mobbing move aside from those. grating, after a while, so I'd recommend you go into the options and turn it down, but damn if they aren't wildly effective. If you want to kill things by dropping literal trains on them, over and over again, pick this.Īngelic Buster: This class's skill sound effects can be. Not to mention you have like 4 or 5 different full-map carnage moves, and very good mobbing even if you discount all of them. Kinesis: A bit weird to get used to, but holy shit this guy's attacks look amazing. This is a pretty comfortable class to get used to, since it has a great mix of damage, utility and support, and can definitely take you very far. It's on the weak side for damage until you get going with the meso farming, but on the upside, you will have people throwing themselves at your feet and kissing the very ground you walk on, all for you to Kishin their map or aid their bossing parties, so expect a pretty easy road to level 225-230 with all the gear that it entails.ĭemon Slayer: Very solid mobbing, and a super short cooldown on his full-map attack too! Also a very sustainable class for you and your party during bossing, offering a party HP leech ability in 4th job. Kanna: You're gonna have to make one of these anyways to progress in Reboot at any reasonable pace, but you can also choose to main this class. If you like turning an entire map into ice, then this is the class to pick. Training from level 100-200 on this class is easier than most, and goes into maniac mode past 200. Ice/Lightning Mage: It isn't god tier anymore, but is still an earth-shatteringly good mobbing class. They're bandwagoned pretty abundantly, though, so if you want to tread the road less traveled, you may want to read on. Also one of the most sought-after bossing classes. Showdown has a built-in boost to EXP and drop, as well as Assassin Mark to really get going once you're strong enough to 1-2shot with it, though it takes quite some time to get that strong. It is kinda one-dimensional, but its usefulness in endgame scenarios should not be ignored, which earns it a spot on this list despite its simplistic playstyle. Night Lord: Very effective mobbing and bossing class. Mobility is kinda average, but that's the price to pay for owning some of the best offensive skills in the game. He's no slouch at bossing, either, especially with its busted new 5th job skill coming in a couple months. Very little matches up to how ridiculous Reflection's range is, and being able to one-shot with it turns the grinding game into Cakewalk City. Luminous: Arguably the big kahuna of mobbing. MOBBING CLASSES THAT AREN'T ONE-DIMENSIONAL/BORING: Reposting something I wrote a while back, and adding more info:
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